![]() While it’s not exactly a “pay-to-win” move, this change is about as close as we’ve seen in a recent, big-budget game. To skip it, players will have to pay up, putting pressure on those who want to keep up with the shooter’s evolving meta. New heroes can be obtained for free in battle passes only after a lengthy grind. Chasing the trends of Battle Royale games, Overwatch 2 went with a battle pass system that isn’t so friendly to non-paying players. ![]() What replaced them, though, was arguably worse. Despite Overwatch already coming under fire for its loot-box systems, it never got rid of them until the sequel. The monetization gameĪnother leg-up Counter Strike 2 has over Overwatch 2 is that it already went through any of the growing pains of transitioning from a paid title to a free-to-play game. While art style and graphics are subjective, what people play Counter-Strike games for - the fast, tactical FPS action - will be preserved. The changes that have been announced include improving the game’s performance, graphical style, and a revamped smoke system. Team sizes aren’t being altered, and the sharply tuned balance of the game isn’t being messed with in any major ways we know of. It was a fundamental change that instantly segmented the community.Ĭounter-Strike 2, from what is known, isn’t falling into that trap. Regardless of whether or not you felt that change was positive or negative, it had a major impact on every aspect of the game, including team composition, hero balance, strategy, and how maps functioned. Overwatch 2′s biggest change was shrinking team sizes to five. In the case of Overwatch 2 and Counter-Strike 2, players don’t have the luxury of being able to keep playing the old version they loved. That becomes a much trickier proposition in this new age of sequels where the new version is the only option. Obviously, there’s a limit to how big these changes should be - a shooter shouldn’t suddenly become a 2D fighting game - but a combination of new features being added and old ones being removed is expected. In normal circumstances, a sequel is a developer’s opportunity to iterate and make alterations to the core of the game that came before.
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